This is the physics manager which holds settings and references to the different physics solver backends.
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static int | StepsPerFrame = 3 |
| The number of steps to take per frame.
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static vxPhysicsSystem | Instance [get] |
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PhysicsEngineType | PhysicsEngine [get] |
| Get's the current physics engine.
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bool | IsMultiThreaded [get] |
| Should the Physics Engine be multithreaded, if available.
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bool | IsMultiThreadingSupported [get] |
| Does this engine support multithreading.
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This is the physics manager which holds settings and references to the different physics solver backends.
◆ SetPhysicsEngine()
void VerticesEngine.Physics.vxPhysicsSystem.SetPhysicsEngine |
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PhysicsEngineType | physicsEngine | ) |
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Set's the current physics engine.
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The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Physics/vxPhysicsSystem.cs