Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Physics.vxPhysicsSystem Class Reference

This is the physics manager which holds settings and references to the different physics solver backends. More...

Public Member Functions

void SetPhysicsEngine (PhysicsEngineType physicsEngine)
 Set's the current physics engine.
 

Static Public Attributes

static int StepsPerFrame = 3
 The number of steps to take per frame.
 

Properties

static vxPhysicsSystem Instance [get]
 
PhysicsEngineType PhysicsEngine [get]
 Get's the current physics engine.
 
bool IsMultiThreaded [get]
 Should the Physics Engine be multithreaded, if available.
 
bool IsMultiThreadingSupported [get]
 Does this engine support multithreading.
 

Detailed Description

This is the physics manager which holds settings and references to the different physics solver backends.

Member Function Documentation

◆ SetPhysicsEngine()

void VerticesEngine.Physics.vxPhysicsSystem.SetPhysicsEngine ( PhysicsEngineType physicsEngine)

Set's the current physics engine.

Parameters
physicsEngine

The documentation for this class was generated from the following file: