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override Entity | InitColliderEntity () |
| This is called during Initialise which should return back the collider entity for this physics body.
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override void | OnMassChanged (float mass) |
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override void | Initialise () |
| Called on Initialise.
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override void | OnDisposed () |
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virtual void | RefreshDebugMesh () |
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virtual void | OnDetectingInitialCollision (EntityCollidable sender, Collidable other, CollidablePairHandler pair) |
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virtual void | OnCollisionEnded (EntityCollidable sender, Collidable other, CollidablePairHandler pair) |
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override vxPhysicsBodyType | ColliderType [get] |
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float | Radius [get, set] |
| Sphere collider radius.
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virtual vxPhysicsBodyType | ColliderType [get] |
| What type of collider is this.
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virtual vxPhysicsColliderMovementType | MovementType [get, set] |
| The movement type of this collider.
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vxEntity3D | PairedEntity [get] |
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float | Mass [get, set] |
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bool | IsAffectedByGravity [get, set] |
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Vector3 | LinearVelocity [get, set] |
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Vector3 | AngularVelocity [get, set] |
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Matrix | WorldTransform [get, set] |
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float | StaticFriction [get, set] |
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float | KineticFriction [get, set] |
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float | Bounciness [get, set] |
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bool | IsTrigger [get, set] |
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float | LinearDamping [get, set] |
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BoundingBox | BoundingBox [get] |
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Vector3 | Position [get, set] |
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bool | IsDebugViewEnabled [get, set] |
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bool | IsEnabled [get, set] |
| Is this enabled.
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string | Name [get, set] |
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vxEntity | Entity [get] |
| The entitiy which owns this component.
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bool | IsDisposed [get] |
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void | Clear () |
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void | ApplyImpulse (Vector3 position, Vector3 impulse) |
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void | Dispose () |
| Called when disposed.
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object | ExtraCollisionInfo |
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BEPUphysics.Entities.Entity | BEPUCollider |
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◆ InitColliderEntity()
override Entity VerticesEngine.Physics.vxSphereCollider.InitColliderEntity |
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protectedvirtual |
◆ OnMassChanged()
override void VerticesEngine.Physics.vxSphereCollider.OnMassChanged |
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float | mass | ) |
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protectedvirtual |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Physics/Components/vxSphereCollider.cs