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| vxPanel (Vector2 position, int Width, int Height) |
| Initializes a new instance of the T:VerticesEngine.UI.Controls.vxPanel class.
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| vxPanel (Rectangle Bounds) |
| Initializes a new instance of the T:VerticesEngine.UI.Controls.vxPanel class.
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virtual void | OnPositionChanged (object sender, EventArgs e) |
| Called on position changed.
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virtual void | Add (vxUIControl control) |
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virtual void | UpdateItems () |
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override void | Draw () |
| Draws the GUI Item.
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virtual void | DrawItems () |
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virtual Type | GetBaseGuiType () |
| A string that is set in the base class of many items.
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int | GetScaledSize (float i) |
| Scales an Integer by the Screen Scaler Size. This is used to keep GUI and Item Sizes consistent across different Screen Sizes and Resolutions.
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virtual void | OnLocalizationChanged () |
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void | SetLocalisedText (string key, string postface="") |
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virtual string | FilterTextInput (string input) |
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virtual void | OnTextChanged () |
| Called on text change.
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virtual void | OnFontSet () |
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virtual void | OnShadowStatusChange () |
| Called when ever the DoShadow Property is changed. Override to change values for child elements.
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virtual void | OnItemPositionChange () |
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virtual void | ResetLayout () |
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| vxUIControl () |
| Initializes a new instance of the VerticesEngine.UI.vxUIControl class.
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| vxUIControl (Vector2 position) |
| Initializes a new instance of the VerticesEngine.UI.vxUIControl class.
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void | Dispose () |
| Call this to dispose the UI control. This should only be called by the vxUIManager or the vxCanvas
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virtual void | NotHover () |
| When the Mouse is NOT over the GUIItem.
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virtual void | Hover () |
| When the Mouse is over the GUIItem.
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virtual void | Select () |
| When the GUIItem is Selected.
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virtual void | OnGUIManagerAdded (vxUIManager UIManager) |
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virtual void | OnLayoutInvalidated () |
| This is called whenever the layout is changed, content changed, or any method has been called which requires the control to be re-layedout.
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virtual void | PlaySound (SoundEffect SoundEffect, float Volume=1, float Pitch=0) |
| Plays the speciefied Sound Effect. Note this is to encapsulate the Sound Playing in one place around a try-catch block. Although this is not the ideal way of doing it, it allows for better cross-platform support since different platforms, namely mobile, have different maximums of letting sound effects play at the same time.
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void | UpdateUI () |
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Color | GetStateColour (vxColourTheme theme) |
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virtual void | DrawText () |
| Draws the GUI Items text. This is kept seperate for effiecency when using Sprite Sheets.
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void | SetToolTip (string ToolTipText) |
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virtual void | DrawToolTip () |
| If Possible, will draw the Tool Tip.
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virtual void | DrawBorder () |
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Vector2 | GetCenteredTextPosition (SpriteFont font, string text) |
| Gets the centered text position.
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void | DrawDebugPoint (Vector2 Pos) |
| Draws the debug point.
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void | DrawDebugPoint (Vector2 Pos, Color color) |
| Draws the debug point.
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bool | TryConvertKeyboardInput (KeyboardState keyboard, KeyboardState oldKeyboard, out char key) |
| Tries to convert keyboard input to characters and prevents repeatedly returning the same character if a key was pressed last frame, but not yet unpressed this frame.
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Texture2D | BackgroundTexture |
| Gets or sets the texture for this Menu Entry Background.
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bool | DrawBackground = true |
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float | PositionDifference = 0 |
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object | UserData |
| Object variable which allows arbitary data too be passed between methods.
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vxUIManager | UIManager |
| The owning GUI Manger.
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vxUIControlTheme | Theme = vxUIControlTheme.GetDefault() |
| The item theme.
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bool | IsVisible = true |
| Gets or sets a value indicating whether this instance is visible.
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string | Name = "<name>" |
| Name Of GUI Item to help Identify it, not to be confused with Text.
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string | LocalisationKey |
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string | PreviousText = "" |
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Vector2 | TextSize = new Vector2() |
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float | Opacity = 1 |
| Gets or sets the opacity of the current GUI Item.
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float | TransitionAlpha = 1 |
| A transition Alpha which can be controled by an owning control such as a Dialog or Message Box.
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bool | DoSelectionBorder = true |
| Do selection border.
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bool | DoBorder = false |
| Gets or sets the opacity of the current GUI Item.
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int | BorderSize = 1 |
| The size of the border.
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Vector2 | ShadowOffset = new Vector2(5, 5) |
| The shadow offset.
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float | ShadowTransparency = 0.5f |
| The shadow transparency.
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Color | ShadowColour = Color.Black |
| The shadow colour.
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bool | ToggleState |
| Toggle State of the GUI Item. Note: IsTogglable must be set too true.
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float | Alpha = 1 |
| Gets or sets the alpha of the GUI Item.
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float | HoverAlpha = 0 |
| Gets or sets the hover alpha.
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float | HoverAlphaReq = 0 |
| Gets or sets the requested hover alpha for smoothing.
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float | HoverAlphaMax = 1 |
| Gets or sets the hover alpha max.
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float | HoverAlphaMin = 0 |
| Gets or sets the hover alpha minimum.
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float | HoverAlphaDeltaSpeed = 4 |
| Gets or sets the hover alpha delta speed of smoothing.
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Vector2 | OriginalPosition = Vector2.Zero |
| Position Of GUI Item.
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Vector2 | Padding = new Vector2(5) |
| Padding Of GUI Item.
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bool | IsFullWidth = false |
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bool | IsFullHeight = false |
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Rectangle | BorderBounds = Rectangle.Empty |
| The border bounds of the gui item.
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Color | BorderColour = Color.Black |
| The border colour.
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Vector4 | BoundingRectangleMargins = new Vector4(0) |
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int | Index = 0 |
| Element Index.
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int | GUIIndex = 0 |
| The index in the gui system.
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ScreenState | ScreenState = ScreenState.TransitionOn |
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bool | DisableTouchSelectOnScroll = false |
| This bool holds a value of whether or not Select should be disabled if the item is moved a certain distance in between 'TouchLocationState.Pressed' and 'TouchLocationState.Released'. The threshold distance is 'DisableScrollThreshold'.
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float | DisableScrollThreshold = 5 |
| The disable scroll threshold. This is only used if 'DisableTouchSelectOnScroll' is true.
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vxEnumClickType | ClickType = vxEnumClickType.OnPress |
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bool | IsUpdateable = true |
| Is this item Updatable.
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string | ToolTipText = "" |
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bool | IsToolTipEnabled = false |
| Are Tooltips Enabled for this GUI Item.
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int | ToolTipeCount = 0 |
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int | ToolTipMax = 15 |
| The amount of update calls with this item recieving focus before it'll show the Tool Tip if it's Enabled.
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float | ToolTipAlpha = 0 |
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List< vxUIControl > | Items [get] |
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GraphicsDevice | GraphicsDevice [get] |
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Viewport | Viewport [get] |
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float | GetScalerAvg [get] |
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vxEnumGUIElementState | State [get] |
| Gets the state.
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vxSpriteBatch | SpriteBatch [get] |
| Gets the sprite batch.
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Texture2D | DefaultTexture [get] |
| Gets the default texture.
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string | Text [get, set] |
| Text Of GUI Item.
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SpriteFont | Font [get, set] |
| Text Of GUI Item.
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bool | IsShadowVisible [get, set] |
| Should the image draw a shadow.
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bool | HasFocus [get, set] |
| Gets or sets a value indicating whether this instance has focus.
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bool | CaptureInput [get, set] |
| Gets or sets a value indicating whether this instance has focus.
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bool | IsTogglable [get, set] |
| Is the Item a Toggleable?
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bool | IsSelected [get, set] |
| Returns Whether or not the item is Selected.
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bool | IsEnabled [get, set] |
| Returns Whether or not the item is Enabled.
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Vector2 | Position [get, set] |
| Position Of GUI Item.
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int | Width [get, set] |
| Width Of GUI Item.
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int | Height [get, set] |
| Width Of GUI Item.
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Rectangle | Bounds [get, set] |
| Bounding Rectangle Of GUI Item.
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vxUIItemOrientation | ItemOrientation [get, set] |
| GUI Item Orientation.
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bool | IsOrientationHorizontal [get] |
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MouseState | PreviousMouseState [get] |
| Previous Mouse State.
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bool | HasMouseBeenUpYet [get, set] |
| Gets a value indicating whether the mouse left button been up yet.
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EventHandler< vxUIControlClickEventArgs > | Clicked |
| Event Raised when the item is clicked.
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EventHandler< vxUIControlClickEventArgs > | DoubleClicked |
| Occurs when double clicked.
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EventHandler< vxUIManagerItemAddEventArgs > | AddedToGUIManager |
| Event Raised when this item is added to a GUI Manager.
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EventHandler< EventArgs > | OnInitialHover |
| Event Raised when the Mouse First Begins too Hover over this item.
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EventHandler< EventArgs > | EnabledStateChanged |
| Occurs when enabled state changed.
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EventHandler< EventArgs > | PositionChanged |
| Event raised when Item Position is Changed.
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EventHandler< EventArgs > | ItemOreintationChanged |
| Event Raised when Item Orientation is Changed.
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Basic Button GUI Control.