Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Particles.vxIParticle Interface Reference
Inheritance diagram for VerticesEngine.Particles.vxIParticle:
VerticesEngine.Particles.vxParticle2D VerticesEngine.Particles.vxParticle3D

Public Member Functions

vxIParticle Spawn (vxGameObject emitter)
 
vxIParticle Despawn ()
 
void UpdateParticle ()
 

Properties

bool IsAlive [get, set]
 Boolean of whether to keep the Particle Alive or not.
 
vxEnumParticleLayer ParticleLayer [get, set]
 Is the particle infront or behind the scene.
 

Property Documentation

◆ IsAlive

bool VerticesEngine.Particles.vxIParticle.IsAlive
getset

Boolean of whether to keep the Particle Alive or not.

Implemented in VerticesEngine.Particles.vxParticle2D, and VerticesEngine.Particles.vxParticle3D.

◆ ParticleLayer

vxEnumParticleLayer VerticesEngine.Particles.vxIParticle.ParticleLayer
getset

Is the particle infront or behind the scene.

Implemented in VerticesEngine.Particles.vxParticle2D, and VerticesEngine.Particles.vxParticle3D.


The documentation for this interface was generated from the following file: