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Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Classes | |
| class | vxGameServerListRecievedEventArgs |
| Event Args for when the server list is recieved. More... | |
| class | vxNetClientEvent_NetSessionStateChanged |
| This event is fired when the server requests that all clients go to a given state, Lobby, PlayGame, Post Game, and back to Lobby. More... | |
| class | vxNetClientEventConnected |
| This event is fired whenever this player connects to the server. More... | |
| class | vxNetClientEventDisconnected |
| This event is fired whenever this player disconnects from the server. More... | |
| class | vxNetClientEventDiscoverySignalResponse |
| This event is fired whenever a discovery response is recieved from a server. More... | |
| class | vxNetClientEventPlayerConnected |
| This event is fired on the client side whenever a new player connects to the server. More... | |
| class | vxNetClientEventPlayerDisconnected |
| This event is fired on the client side whenever a player disconnects from the server. More... | |
| class | vxNetClientEventPlayerStatusUpdate |
| This event is fired on the client side whenever a player needs to be updated with information from the server. More... | |
| class | vxNetClientEventSessionStatusUpdated |
| This event is fired whenever the server changes the net session state (such as moving from Lobby to Playing in game) More... | |
| class | vxNetServerEventClientConnected |
| This event is fired whenever a client connects to this server. More... | |
| class | vxNetServerEventClientDisconnected |
| This event is fired whenever a client disconnects to this server. More... | |
| class | vxNetServerEventDiscoverySignalRequest |
| This event is fired whenever a discovery request is recieved from a client. More... | |
| class | vxNetServerEventPlayerJoined |
| This event is fired whenever a client connects to this server. More... | |
| class | vxNetServerEventPlayerStateUpdate |
| This event is fired on the client side whenever a player needs to be updated with information from the server. More... | |
| class | vxNetServerEventPlayerStatusUpdate |
| This event is fired on the client side whenever a player needs to be updated with information from the server. More... | |
Enumerations | |
| enum | NetSessionState { Lobby , Playing , NextLevel , PostGame } |