Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Net.Events Namespace Reference

Classes

class  vxGameServerListRecievedEventArgs
 Event Args for when the server list is recieved. More...
 
class  vxNetClientEvent_NetSessionStateChanged
 This event is fired when the server requests that all clients go to a given state, Lobby, PlayGame, Post Game, and back to Lobby. More...
 
class  vxNetClientEventConnected
 This event is fired whenever this player connects to the server. More...
 
class  vxNetClientEventDisconnected
 This event is fired whenever this player disconnects from the server. More...
 
class  vxNetClientEventDiscoverySignalResponse
 This event is fired whenever a discovery response is recieved from a server. More...
 
class  vxNetClientEventPlayerConnected
 This event is fired on the client side whenever a new player connects to the server. More...
 
class  vxNetClientEventPlayerDisconnected
 This event is fired on the client side whenever a player disconnects from the server. More...
 
class  vxNetClientEventPlayerStatusUpdate
 This event is fired on the client side whenever a player needs to be updated with information from the server. More...
 
class  vxNetClientEventSessionStatusUpdated
 This event is fired whenever the server changes the net session state (such as moving from Lobby to Playing in game) More...
 
class  vxNetServerEventClientConnected
 This event is fired whenever a client connects to this server. More...
 
class  vxNetServerEventClientDisconnected
 This event is fired whenever a client disconnects to this server. More...
 
class  vxNetServerEventDiscoverySignalRequest
 This event is fired whenever a discovery request is recieved from a client. More...
 
class  vxNetServerEventPlayerJoined
 This event is fired whenever a client connects to this server. More...
 
class  vxNetServerEventPlayerStateUpdate
 This event is fired on the client side whenever a player needs to be updated with information from the server. More...
 
class  vxNetServerEventPlayerStatusUpdate
 This event is fired on the client side whenever a player needs to be updated with information from the server. More...
 

Enumerations

enum  NetSessionState { Lobby , Playing , NextLevel , PostGame }
 

Enumeration Type Documentation

◆ NetSessionState

Enumerator
Lobby 

Tells the player to go to the lobby.

Playing 

Tells the clients to shift into playing mode.

NextLevel 

Tells the clients to load the next level.

PostGame 

Tells the clients we've reached the post game.