Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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Classes | |
interface | vxINetMessageIncoming |
This is the bases for an incoming message. This can act as a wrapper for Steam, Lidgen or Android messages. More... | |
interface | vxINetMessageOutgoing |
interface | vxINetworkMessage |
The Network Message Intergace for exchanging data between server and clients. More... | |
struct | vxNetmsgAddPlayer |
This message is sent when a player has connected to a server. More... | |
class | vxNetmsgLevelEvent |
Message which specifies level event info such as when an item is spawned in the level. This requires the game to handle the implementation. More... | |
class | vxNetmsgLevelMetaData |
This message is used to communicate Level Meta Data, it must be inherited and handeled by the running game to encode and decode it. More... | |
class | vxNetmsgPlayerMetaData |
This message is used to communicate Player Meta Data, it must be inherited and handeled by the running game to encode and decode it. More... | |
struct | vxNetmsgRemovePlayer |
This message is used during the discovery phase to glean basic server information. More... | |
struct | vxNetMsgServerInfo |
This message is used during the discovery phase to glean basic server information. More... | |
struct | vxNetmsgServerShutdown |
This message is used during the discovery phase to glean basic server information. More... | |
struct | vxNetmsgSetPlayerAsHost |
This message is sent when a player is selected as the host by the server. More... | |
class | vxNetmsgSpawnItem |
Called when an item is spawned in the level. This requires the game to handle the logic of this. More... | |
struct | vxNetmsgUpdatePlayerEntityState |
This message is used during the discovery phase to glean basic server information. More... | |
struct | vxNetmsgUpdatePlayerList |
This message is used during the discovery phase to glean basic server information. More... | |
struct | vxNetmsgUpdatePlayerLobbyStatus |
This message is used during the discovery phase to glean basic server information. More... | |
struct | vxNetmsgUpdateSessionState |
This message is used during the discovery phase to glean basic server information. More... | |
struct | vxNetmsgUpdateSessionStatus |
This message is used during the discovery phase to glean basic server information. More... | |
Enumerations | |
enum | NetLevelType { BaseGame = 0 , DLC = 1 , Custom = 2 } |
What does this net level come from? More... | |