Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Net.Messages Namespace Reference

Classes

interface  vxINetMessageIncoming
 This is the bases for an incoming message. This can act as a wrapper for Steam, Lidgen or Android messages. More...
 
interface  vxINetMessageOutgoing
 
interface  vxINetworkMessage
 The Network Message Intergace for exchanging data between server and clients. More...
 
struct  vxNetmsgAddPlayer
 This message is sent when a player has connected to a server. More...
 
class  vxNetmsgLevelEvent
 Message which specifies level event info such as when an item is spawned in the level. This requires the game to handle the implementation. More...
 
class  vxNetmsgLevelMetaData
 This message is used to communicate Level Meta Data, it must be inherited and handeled by the running game to encode and decode it. More...
 
class  vxNetmsgPlayerMetaData
 This message is used to communicate Player Meta Data, it must be inherited and handeled by the running game to encode and decode it. More...
 
struct  vxNetmsgRemovePlayer
 This message is used during the discovery phase to glean basic server information. More...
 
struct  vxNetMsgServerInfo
 This message is used during the discovery phase to glean basic server information. More...
 
struct  vxNetmsgServerShutdown
 This message is used during the discovery phase to glean basic server information. More...
 
struct  vxNetmsgSetPlayerAsHost
 This message is sent when a player is selected as the host by the server. More...
 
class  vxNetmsgSpawnItem
 Called when an item is spawned in the level. This requires the game to handle the logic of this. More...
 
struct  vxNetmsgUpdatePlayerEntityState
 This message is used during the discovery phase to glean basic server information. More...
 
struct  vxNetmsgUpdatePlayerList
 This message is used during the discovery phase to glean basic server information. More...
 
struct  vxNetmsgUpdatePlayerLobbyStatus
 This message is used during the discovery phase to glean basic server information. More...
 
struct  vxNetmsgUpdateSessionState
 This message is used during the discovery phase to glean basic server information. More...
 
struct  vxNetmsgUpdateSessionStatus
 This message is used during the discovery phase to glean basic server information. More...
 

Enumerations

enum  NetLevelType { BaseGame = 0 , DLC = 1 , Custom = 2 }
 What does this net level come from? More...
 

Enumeration Type Documentation

◆ NetLevelType

What does this net level come from?

Enumerator
BaseGame 

The level belongs to the base game.

DLC 

The level belongs to a given DLC.

Custom 

The level is a custom player-made level.