Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Serilization Namespace Reference

Classes

class  EngineInfo
 
class  GameInfo
 
class  SandboxFileInfo
 
class  vxFileInfo
 This class holds serializable file info for basic Vertices Engine Game Files. It holds information such as game title, Platform it was saved on, file io version etc. More...
 
class  vxFogState
 
class  vxGraphicalAntiAliasingSettings
 This holds the Serializable data for the Anti Aliasing Settings. More...
 
class  vxGraphicalBaseBooleanSetting
 The Serializeable Boolean Setting Element for the Graphical Settings. More...
 
class  vxGraphicalBaseQualitySetting
 The Serializeable Boolean Setting Element for the Graphical Settings. More...
 
class  vxGraphicalBloomSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalBlurSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalDefferredLightingSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalDepthOfFieldSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalEdgeDetectionSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalGodRaysSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalMotionBlurSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalReflectionSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalShadowSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalSSAOSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalSSRSettings
 This holds the Serializable data of a Cascade Shadow Mapping Settings. More...
 
class  vxGraphicalTexturesSettings
 This holds the Serializable data of a Texture Settings. More...
 
class  vxSerializableColor
 
class  vxSerializableEntityState2D
 This holds the Serializable data of a vxEntity3D to be used when saving a file. More...
 
class  vxSerializableEntityState3D
 This holds the Serializable data of a vxEntity3D to be used when saving a file. More...
 
class  vxSerializableEnviroment
 This holds the Serializable data of a Enviroment Effects (i.e. Time of Day, Fog, Water etc...) More...
 
class  vxSerializableImportedEntityInfo3D
 Holds a reference about an internally held imported object. More...
 
class  vxSerializableScene2DData
 This holds the Serializable data for a vxScene3D including all Entities, Terrains, as well as Level and Enviroment Data. More...
 
class  vxSerializableScene3DData
 This holds the Serializable data for a vxScene3D including all Entities, Terrains, as well as Level and Enviroment Data. More...
 
class  vxSerializableSceneBaseData
 This holds the Serializable data for a vxScene3D including all Entities, Terrains, as well as Level and Enviroment Data. More...
 
class  vxSerializableTerrainData
 This holds the Serializable data of a Height Map Terrain. More...
 
class  vxSerializableTerrainVertex
 This holds the Serializable data for a singular Hieght Map Vertex. More...
 
class  vxSerializableTexture2D
 This holds the Serializable data of a Texture2D. More...
 
class  vxSerializableVersion
 This holds the Serializable data of a Enviroment Effects (i.e. Time of Day, Fog, Water etc...) More...
 
class  vxSkyBoxState
 
class  WorkshopFileInfo
 

Enumerations

enum  vxEnumReflectionType { None , CubeMaps , SSR }
 
enum  ImportedEntityType { Model = 0 }