|
Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
|
An encapsulation of the accelerometer's current state. More...
Public Member Functions | |
| AccelerometerState (Vector3 acceleration, bool isActive) | |
| Initializes a new AccelerometerState. | |
| override string | ToString () |
| Returns a string containing the values of the Acceleration and IsActive properties. | |
Properties | |
| Vector3 | Acceleration [get] |
| Gets the accelerometer's current value in G-force. | |
| bool | IsActive [get] |
| Gets whether or not the accelerometer is active and running. | |
An encapsulation of the accelerometer's current state.
| VerticesEngine.Input.AccelerometerState.AccelerometerState | ( | Vector3 | acceleration, |
| bool | isActive ) |
Initializes a new AccelerometerState.
| acceleration | The current acceleration (in G-force) of the accelerometer. |
| isActive | Whether or not the accelerometer is active. |
| override string VerticesEngine.Input.AccelerometerState.ToString | ( | ) |
Returns a string containing the values of the Acceleration and IsActive properties.