Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Graphics.vxTerrainModelMesh Class Reference

The model mesh part which holds the Geometry data such as Vertices, Normal, UV Texture Coordinates, Binormal and Tangent data. More...

Inheritance diagram for VerticesEngine.Graphics.vxTerrainModelMesh:
VerticesEngine.Graphics.vxModelMesh

Public Member Functions

 vxTerrainModelMesh (vxTerrainChunk terrain)
 
- Public Member Functions inherited from VerticesEngine.Graphics.vxModelMesh
Texture2D GetTexture (MeshTextureType type)
 
void AddTexture (MeshTextureType type, Texture2D texture)
 
 vxModelMesh ()
 Initializes a new instance of the T:VerticesEngine.Base.vxModelMesh class.
 
 vxModelMesh (vxModelMesh mesh)
 
 vxModelMesh (Vector3[] Vertices, int[] indices)
 
void Dispose ()
 
virtual void Draw (vxMaterial material)
 Draws a mesh with the specified material.
 
virtual void Draw (Effect drawEffect)
 Draws a mesh with the specified effect.
 

Additional Inherited Members

- Public Attributes inherited from VerticesEngine.Graphics.vxModelMesh
string Name
 Mesh Name.
 
List< vxModelMeshPartMeshParts = new List<vxModelMeshPart>()
 The model mesh parts.
 
- Protected Member Functions inherited from VerticesEngine.Graphics.vxModelMesh
virtual void OnDisposed ()
 

Detailed Description

The model mesh part which holds the Geometry data such as Vertices, Normal, UV Texture Coordinates, Binormal and Tangent data.


The documentation for this class was generated from the following file: