Vertices Engine
v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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The model mesh part which holds the Geometry data such as Vertices, Normal, UV Texture Coordinates, Binormal and Tangent data. More...
Public Member Functions | |
vxTerrainModelMesh (vxTerrainChunk terrain) | |
Public Member Functions inherited from VerticesEngine.Graphics.vxModelMesh | |
Texture2D | GetTexture (MeshTextureType type) |
void | AddTexture (MeshTextureType type, Texture2D texture) |
vxModelMesh () | |
Initializes a new instance of the T:VerticesEngine.Base.vxModelMesh class. | |
vxModelMesh (vxModelMesh mesh) | |
vxModelMesh (Vector3[] Vertices, int[] indices) | |
void | Dispose () |
virtual void | Draw (vxMaterial material) |
Draws a mesh with the specified material. | |
virtual void | Draw (Effect drawEffect) |
Draws a mesh with the specified effect. | |
Additional Inherited Members | |
Public Attributes inherited from VerticesEngine.Graphics.vxModelMesh | |
string | Name |
Mesh Name. | |
List< vxModelMeshPart > | MeshParts = new List<vxModelMeshPart>() |
The model mesh parts. | |
Protected Member Functions inherited from VerticesEngine.Graphics.vxModelMesh | |
virtual void | OnDisposed () |
The model mesh part which holds the Geometry data such as Vertices, Normal, UV Texture Coordinates, Binormal and Tangent data.