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| Matrix | World [set] |
| | Sets the world.
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Matrix | WVP [set] |
| | The World * View * Projection Cumulative Matrix Value.
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Vector2 | UVOffset [set] |
| | An offset for Texture Coordinates.
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Vector2 | DistortionUVOffset [set] |
| | An offset for Distortion Coordinates.
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Vector2 | UVFactor [set] |
| | A UV Factor to keep repeating UV Coordinates the same during plane scaling.
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Color | DiffuseLight [set] |
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float | SpecularIntensity [set] |
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float | SpecularPower [set] |
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| Vector3 | LightDirection [set] |
| | Sets the light direction.
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Color | AmbientLightColor [set] |
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Color | EmissiveColour [set] |
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Color | SelectionColour [set] |
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| Texture2D | DiffuseTexture [get, set] |
| | Gets or sets the diffuse texture. Note this is not needed by the Utility effect but kept for information purposes.
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Texture2D | NormalMap [get, set] |
| | Normal Map for this mesh.
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| Texture2D | SurfaceMap [get, set] |
| | Gets or sets the surface map for this mesh. The Surface Map uses the following RGBA channels as: R: Specular Power, G: Specular Intensity, B: Reflection Map Value, A: Emissivity.
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bool | IsNormalMapEnabled [set] |
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bool | DoSSR [get, set] |
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bool | ReflectionIntensity [set] |
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RenderTarget2D | ShadowMap [get, set] |
| | Specular Map. Note, setting this will set the same specular map for all meshes.
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Texture2D | AlphaMaskTexture [get, set] |
| | Alpha Mask.
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float | AlphaMaskCutoff [get, set] |
| | Alpha Mask Cutoff.
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Texture2D | EmissiveMap [get, set] |
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float | DistortionScale [set] |
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Texture2D | DistortionMap [get, set] |
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| Matrix[] | ShadowTransform [set] |
| | Sets the shadow transform.
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| Vector4[] | TileBounds [set] |
| | Sets the tile bounds.
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| bool | IsShadowsEnabled [set] |
| | Sets a value indicating whether this T:VerticesEngine.Graphics.vxUtilityEffect do shadow.
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| float | ShadowBrightness [set] |
| | Sets the shadow brightness. 0 being the Darkest and 1 being no shadow.
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| int | NumberOfShadowBlendSamples [set] |
| | Sets the number samples for shadow edge blending.
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| Texture2D | RandomTexture2D [get, set] |
| | Gets or sets the random texture2 d.
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| Vector2[] | PoissonKernel [get, set] |
| | Gets or sets the poisson kernel.
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| float[] | PoissonKernelScale [get, set] |
| | Gets or sets the poisson kernel scale.
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float | BlendSampleCount [get, set] |
| | The number of blends to be done when blurring the shadow edge.
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int | ShadowBlurStart [get, set] |
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Color[] | DebugShadowSplitColors [get, set] |
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