|
Matrix | World [set] |
| Sets the world.
|
|
Matrix | WVP [set] |
| The World * View * Projection Cumulative Matrix Value.
|
|
Vector2 | UVOffset [set] |
| An offset for Texture Coordinates.
|
|
Vector2 | DistortionUVOffset [set] |
| An offset for Distortion Coordinates.
|
|
Vector2 | UVFactor [set] |
| A UV Factor to keep repeating UV Coordinates the same during plane scaling.
|
|
Color | DiffuseLight [set] |
|
float | SpecularIntensity [set] |
|
float | SpecularPower [set] |
|
Vector3 | LightDirection [set] |
| Sets the light direction.
|
|
Color | AmbientLightColor [set] |
|
Color | EmissiveColour [set] |
|
Color | SelectionColour [set] |
|
Texture2D | DiffuseTexture [get, set] |
| Gets or sets the diffuse texture. Note this is not needed by the Utility effect but kept for information purposes.
|
|
Texture2D | NormalMap [get, set] |
| Normal Map for this mesh.
|
|
Texture2D | SurfaceMap [get, set] |
| Gets or sets the surface map for this mesh. The Surface Map uses the following RGBA channels as: R: Specular Power, G: Specular Intensity, B: Reflection Map Value, A: Emissivity.
|
|
bool | IsNormalMapEnabled [set] |
|
bool | DoSSR [get, set] |
|
bool | ReflectionIntensity [set] |
|
RenderTarget2D | ShadowMap [get, set] |
| Specular Map. Note, setting this will set the same specular map for all meshes.
|
|
Texture2D | AlphaMaskTexture [get, set] |
| Alpha Mask.
|
|
float | AlphaMaskCutoff [get, set] |
| Alpha Mask Cutoff.
|
|
Texture2D | EmissiveMap [get, set] |
|
float | DistortionScale [set] |
|
Texture2D | DistortionMap [get, set] |
|
Matrix[] | ShadowTransform [set] |
| Sets the shadow transform.
|
|
Vector4[] | TileBounds [set] |
| Sets the tile bounds.
|
|
bool | IsShadowsEnabled [set] |
| Sets a value indicating whether this T:VerticesEngine.Graphics.vxUtilityEffect do shadow.
|
|
float | ShadowBrightness [set] |
| Sets the shadow brightness. 0 being the Darkest and 1 being no shadow.
|
|
int | NumberOfShadowBlendSamples [set] |
| Sets the number samples for shadow edge blending.
|
|
Texture2D | RandomTexture2D [get, set] |
| Gets or sets the random texture2 d.
|
|
Vector2[] | PoissonKernel [get, set] |
| Gets or sets the poisson kernel.
|
|
float[] | PoissonKernelScale [get, set] |
| Gets or sets the poisson kernel scale.
|
|
float | BlendSampleCount [get, set] |
| The number of blends to be done when blurring the shadow edge.
|
|
int | ShadowBlurStart [get, set] |
|
Color[] | DebugShadowSplitColors [get, set] |
|