This component handles per-player input. A player may be player 2, but they could be the one using the keyboard, or a different game pad, this way it allows the player index to map to a specific input device.
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int | GamePadIndex = -1 |
| Which player input should this correspond to?
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GamePadState | GamePadState [get] |
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bool | IsEnabled [get, set] |
| Is this enabled.
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string | Name [get, set] |
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vxEntity | Entity [get] |
| The entitiy which owns this component.
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bool | IsDisposed [get] |
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void | Dispose () |
| Called when disposed.
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virtual void | Initialise () |
| Called on Initialise.
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virtual void | OnDisposed () |
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This component handles per-player input. A player may be player 2, but they could be the one using the keyboard, or a different game pad, this way it allows the player index to map to a specific input device.
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Input/Components/vxPlayerInputComponent.cs