A scene's particle system which holds all particle pools.
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| void | AddPool (vxParticlePool particlePool) |
| | Add's a particle pool to this system.
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| virtual vxIParticle | SpawnParticle (object key, vxGameObject emitter) |
| | Initialises' a new particle with the givien particle pool key.
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void | Update () |
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void | DrawParticles (vxCamera camera, string renderPass) |
| | Draws the particles for the specified render pass.
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| virtual void | OnEnabled () |
| | Called on Component Enabled.
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| virtual void | OnDisabled () |
| | Called on Component Disabled.
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| virtual void | OnSelected () |
| | Called when Selected.
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virtual void | OnUnSelected () |
| | Called when Unselected.
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| virtual string | GetTitle () |
| | Gets the title.
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| virtual Texture2D | GetIcon (int w, int h) |
| | Gets the icon for this game object. Override this to provide per-entity cusomtization.
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| | vxGameObject () |
| | Creates a new vxGameObject.
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void | Dispose () |
| | Dispposes this Object.
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| virtual void | OnGraphicsRefresh () |
| | Called when there is a reset or refresh of Graphic settings such as resolution or setting.
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| override void | OnDisposed () |
| | Called when the entity is disposed.
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| virtual void | OnVisibilityChanged () |
| | Called when an Objects Visibility Changes.
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virtual bool | HasId () |
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virtual void | OnSelectionStateChange () |
| | Called when the selection state changes.
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virtual string | GetIdPrefix () |
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bool | OnlySelectInSandbox = false |
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static List< string > | NameRegister = new List<string>() |
| | The name register.
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bool | IsVisible [get, set] |
| | Is this Game Object currently visible? Note that an Object can be Enabled, but not visible.
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bool | IsEnabled [get, set] |
| | Is this Game Object Enabled currently.
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string | Id [get, set] |
| | A unqiue string id which allows references to items to be serialised between sessions.
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| Texture2D | DefaultTexture [get] |
| | Gets the default texture.
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vxEnumSandboxStatus | SandboxState [get] |
| | State of the Entity which is triggered by the simulation.
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| vxSelectionState | SelectionState [get, set] |
| | Gets or sets the selection state.
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vxSelectionState | PreviousSelectionState [get] |
| | Get's the previous selection state.
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bool | IsDisposed [get] |
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EventHandler< EventArgs > | Selected |
| | Event Fired when the Items Selection stat Changes too Hovered.
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EventHandler< EventArgs > | UnSelected |
| | Event Fired when the Items Selection stat Changes too unselected (or unhovered)
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A scene's particle system which holds all particle pools.
◆ AddPool()
| void VerticesEngine.Particles.vxParticleSystemManager.AddPool |
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vxParticlePool | particlePool | ) |
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Add's a particle pool to this system.
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◆ OnDisposed()
| override void VerticesEngine.Particles.vxParticleSystemManager.OnDisposed |
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◆ SpawnParticle()
| virtual vxIParticle VerticesEngine.Particles.vxParticleSystemManager.SpawnParticle |
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object | key, |
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vxGameObject | emitter ) |
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Initialises' a new particle with the givien particle pool key.
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The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Entities/Particles/vxParticleSystemManager.cs