Mesh Renderer Component for centralizing the logic for rendering a 3D Mesh with a specific set of materials.
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vxMaterial | GetMaterial (int i) |
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List< T > | GetMaterials< T > () |
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override void | Draw (vxCamera Camera, string renderpass) |
| Draws this mesh renderer with it's mesh and it's materials.
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void | DrawTempEntity (vxCamera Camera, Color wireColour) |
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void | DrawWireFrame (Color wireColour) |
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void | Dispose () |
| Called when disposed.
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bool | IsRenderedForUtilCamera = true |
| Should this renderer be run for a Util Camera.
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vxMesh | Mesh [get, set] |
| The mesh reference rendererd by this component. A single mesh can be rendered multiple times by different entities using different materials.
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bool | IsShadowCaster [get, set] |
| Does this renderer cast shadows.
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BoundingSphere | BoundingShape [get] |
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List< vxMaterial > | Materials [get] |
| The material to render the mesh with.
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bool | IsCullable [get, set] |
| Is this entity cullable by the camera? Or should it always render?
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bool | IsRenderedThisFrame [get, set] |
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bool | IsEnabled [get, set] |
| Is this enabled.
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string | Name [get, set] |
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vxEntity | Entity [get] |
| The entitiy which owns this component.
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bool | IsDisposed [get] |
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Mesh Renderer Component for centralizing the logic for rendering a 3D Mesh with a specific set of materials.
◆ AddToSceneCollection()
override void VerticesEngine.Graphics.vxParticleRenderer.AddToSceneCollection |
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◆ RemoveFromSceneCollection()
override void VerticesEngine.Graphics.vxParticleRenderer.RemoveFromSceneCollection |
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protectedvirtual |
The documentation for this class was generated from the following file:
- /github/workspace/src/VerticesEngine/src.shared/Graphics/Components/vxParticleRenderer.cs