Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.Graphics.vxParticleRenderer Class Reference

Mesh Renderer Component for centralizing the logic for rendering a 3D Mesh with a specific set of materials. More...

Inheritance diagram for VerticesEngine.Graphics.vxParticleRenderer:
VerticesEngine.Graphics.vxMeshRenderer VerticesEngine.Graphics.vxEntityRenderer VerticesEngine.vxComponent

Protected Member Functions

override void AddToSceneCollection ()
 
override void RemoveFromSceneCollection ()
 
- Protected Member Functions inherited from VerticesEngine.Graphics.vxMeshRenderer
virtual void OnMeshSet ()
 
override void Initialise ()
 Called once when created.
 
override void OnDisposed ()
 When the component or owning entity is disposed.
 

Additional Inherited Members

- Public Member Functions inherited from VerticesEngine.Graphics.vxMeshRenderer
vxMaterial GetMaterial (int i)
 
List< T > GetMaterials< T > ()
 
override void Draw (vxCamera Camera, string renderpass)
 Draws this mesh renderer with it's mesh and it's materials.
 
void DrawTempEntity (vxCamera Camera, Color wireColour)
 
void DrawWireFrame (Color wireColour)
 
- Public Member Functions inherited from VerticesEngine.vxComponent
void Dispose ()
 Called when disposed.
 
- Public Attributes inherited from VerticesEngine.Graphics.vxEntityRenderer
bool IsRenderedForUtilCamera = true
 Should this renderer be run for a Util Camera.
 
- Properties inherited from VerticesEngine.Graphics.vxMeshRenderer
vxMesh Mesh [get, set]
 The mesh reference rendererd by this component. A single mesh can be rendered multiple times by different entities using different materials.
 
bool IsShadowCaster [get, set]
 Does this renderer cast shadows.
 
BoundingSphere BoundingShape [get]
 
List< vxMaterialMaterials [get]
 The material to render the mesh with.
 
- Properties inherited from VerticesEngine.Graphics.vxEntityRenderer
bool IsCullable [get, set]
 Is this entity cullable by the camera? Or should it always render?
 
bool IsRenderedThisFrame [get, set]
 
- Properties inherited from VerticesEngine.vxComponent
bool IsEnabled [get, set]
 Is this enabled.
 
string Name [get, set]
 
vxEntity Entity [get]
 The entitiy which owns this component.
 
bool IsDisposed [get]
 

Detailed Description

Mesh Renderer Component for centralizing the logic for rendering a 3D Mesh with a specific set of materials.

Member Function Documentation

◆ AddToSceneCollection()

override void VerticesEngine.Graphics.vxParticleRenderer.AddToSceneCollection ( )
protectedvirtual

◆ RemoveFromSceneCollection()

override void VerticesEngine.Graphics.vxParticleRenderer.RemoveFromSceneCollection ( )
protectedvirtual

The documentation for this class was generated from the following file: