Vertices Engine  v1.9.2.92
A Cross Platform game engine developed by Virtex Edge Design.
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VerticesEngine.vxUtilCamera3D Class Reference

A utility camera. More...

Inheritance diagram for VerticesEngine.vxUtilCamera3D:
VerticesEngine.vxCamera3D VerticesEngine.vxCamera VerticesEngine.vxEntity VerticesEngine.vxGameObject VerticesEngine.vxISelectable

Public Member Functions

 vxUtilCamera3D (vxGameplaySceneBase sceneBase, vxCameraType CameraType, Vector3 Position, float Pitch=0, float Yaw=0, float NearPlane=0.1f, float FarPlane=1000, float FieldOfView=MathHelper.PiOver4)
 
- Public Member Functions inherited from VerticesEngine.vxCamera3D
 vxCamera3D (vxGameplaySceneBase sceneBase)
 
 vxCamera3D (vxGameplaySceneBase sceneBase, vxCameraType CameraType, Vector3 Position, float Pitch=0, float Yaw=0, float NearPlane=0.1f, float FarPlane=1000, float FieldOfView=MathHelper.PiOver4)
 
void DrawDebugOutput ()
 
- Public Member Functions inherited from VerticesEngine.vxCamera
 vxCamera (vxGameplaySceneBase sceneBase)
 
virtual void ResetCamera ()
 
override void OnGraphicsRefresh ()
 Called when there is a reset or refresh of Graphic settings such as resolution or setting.
 
void AddUICanvas (vxCanvas canvas)
 
void Render ()
 
new T CastAs< T > ()
 
Vector3 ProjectToScreenSpace (Vector3 WorldPosition)
 
- Public Member Functions inherited from VerticesEngine.vxEntity
bool HasSandboxOption (SandboxOptions option)
 
 vxEntity (vxGameplaySceneBase scene)
 Initializes a new instance of the VerticesEngine.Entities.vxEntity class. The Base Entity Object for the Engine.
 
virtual object Clone ()
 Clones this Entity.
 
virtual void OnNewItemAdded (string itmekey)
 
AddComponent< T > ()
 Add's a component to this entitiy.
 
GetComponent< T > ()
 Get's a component from the collection.
 
virtual void GetPropertyInfo (vxPropertiesControl propertyControl)
 
virtual void OnBeforeEntitySerialize ()
 A method which allows for certain opperations to be preformed just before the entity is saved to a file.
 
virtual void OnAfterEntityDeserialized ()
 A method which allows for certain opperations to be preformed after the entity is loaded from a file.
 
CastAs< T > ()
 
- Public Member Functions inherited from VerticesEngine.vxGameObject
virtual void OnEnabled ()
 Called on Component Enabled.
 
virtual void OnDisabled ()
 Called on Component Disabled.
 
virtual void OnSelected ()
 Called when Selected.
 
virtual void OnUnSelected ()
 Called when Unselected.
 
virtual string GetTitle ()
 Gets the title.
 
virtual Texture2D GetIcon (int w, int h)
 Gets the icon for this game object. Override this to provide per-entity cusomtization.
 
 vxGameObject ()
 Creates a new vxGameObject.
 
void Dispose ()
 Dispposes this Object.
 

Public Attributes

bool IsUtilCameraActive = false
 
- Public Attributes inherited from VerticesEngine.vxCamera
Color BackBufferColour = Color.Black
 What is the back colour for this camera.
 
vxCameraProjectionType DefaultProjectionType = vxCameraProjectionType.Perspective
 
vxCameraProjectionType EditorProjectionType = vxCameraProjectionType.Perspective
 
Matrix InverseView
 
Matrix InverseProjection
 
float MinZoom = 0.02f
 
float MaxZoom = 80000f
 
Vector3 OrbitTarget = Vector3.Zero
 The orbit target of the Camera in Orbit mode.
 
bool CanTakeInput = true
 Whether or not the Camera should or can take input currently.
 
RenderMeshEntry[] renderList = new RenderMeshEntry[MAX_DRAWLIST_SIZE]
 
RenderMeshEntry[] selectedRenderList = new RenderMeshEntry[MAX_DRAWLIST_SIZE]
 
bool IsRenderListEnabled = true
 
int opaqueCount = 0
 
int transparentCount = 0
 
int selectedCount = 0
 
Rectangle NormalisedBounds = new Rectangle(0, 0, 1, 1)
 This is the normalised bounds of where this camera is rendered too.
 
- Public Attributes inherited from VerticesEngine.vxEntity
SandboxOptions EntitySandboxOptions
 Options for this entity in the sandbox. I.e. is it saveable, is it cullable, etc...
 
bool KeepUpdating = true
 Whether or not too keep Updating the current Entity.
 
bool RenderEvenInDebug = false
 Should it be Rendered in Debug.
 
- Public Attributes inherited from VerticesEngine.vxGameObject
bool OnlySelectInSandbox = false
 

Protected Member Functions

override void OnDisposed ()
 Called when the entity is disposed.
 
- Protected Member Functions inherited from VerticesEngine.vxCamera3D
override void OnCameraTypeChanged ()
 Called when the Camera Type is Changed.
 
- Protected Member Functions inherited from VerticesEngine.vxEntity
void AddSandboxOption (SandboxOptions option)
 
void RemoveSandboxOption (SandboxOptions option)
 
virtual vxEntityRenderer CreateRenderer ()
 
override void OnVisibilityChanged ()
 Called when an Objects Visibility Changes.
 
virtual vxMaterial OnMapMaterialToMesh (vxModelMesh mesh)
 Applies the materials to the a corresponding mesh in the mesh renderer.
 
virtual void OnFirstUpdate ()
 
virtual void MarkForDisposal ()
 
- Protected Member Functions inherited from VerticesEngine.vxGameObject
virtual bool HasId ()
 
virtual void OnSelectionStateChange ()
 Called when the selection state changes.
 
virtual string GetIdPrefix ()
 

Properties

override bool IsUtilCamera [get]
 
- Properties inherited from VerticesEngine.vxCamera3D
float FocalDistance [get, set]
 Focal Distance Used During Depth of Field Calculations.
 
float FocalWidth [get, set]
 Focal Width Used in the Depth of Field Calculations.
 
Vector3 Velocity [get, set]
 Velocity of camera.
 
float Yaw [get, set]
 Gets or sets the yaw rotation of the camera.
 
float Pitch [get, set]
 Gets or sets the pitch rotation of the camera.
 
- Properties inherited from VerticesEngine.vxCamera
vxCameraType CameraType [get, set]
 The type of the camera.
 
vxCameraProjectionType ProjectionType [get, set]
 Gets or sets the type of the projection.
 
Viewport Viewport [get, set]
 The viewport for this Camera.
 
Matrix View [get, set]
 Gets or sets the view.
 
Matrix Projection [get, set]
 Gets or sets the projection.
 
Matrix ViewProjection [get]
 Gets the view projection.
 
Matrix InverseViewProjection [get]
 Gets the invert view projection matrix.
 
Matrix PreviousViewProjection [get]
 Gets the previous view projection matrix for use in Temporal Effects such as Camera Motion Blur.
 
BoundingFrustum BoundingFrustum [get]
 
float FieldOfView [get, set]
 Gets or sets the field of view of the camera in radians.
 
static float DefaultFieldOfView [get, set]
 
float AspectRatio [get, set]
 Gets or sets the aspect ratio.
 
float NearPlane [get, set]
 Gets or sets the near plane.
 
float FarPlane [get, set]
 Gets or sets the far plane.
 
Vector4 Util_VX_ProjectionParams [get]
 
float Zoom [get, set]
 
float OrbitZoom [get, set]
 Gets or sets the Requested orbit zoom factor.
 
float ReqYaw [get, set]
 Gets or sets the requested yaw rotation of the camera.
 
float ReqPitch [get, set]
 Gets or sets the requested pitch rotation of the camera.
 
Matrix WorldMatrix [get, set]
 Gets the world transformation of the camera.
 
Vector3 Position [get, set]
 Position of camera in world space.
 
RenderTarget2D FinalScene [get]
 Final scene for this camera.
 
vxEnumSceneDebugMode SceneDebugDisplayMode [get, set]
 
virtual bool IsUtilCamera [get]
 
- Properties inherited from VerticesEngine.vxEntity
vxGameplaySceneBase CurrentScene [get]
 Gets the current scene of the game.
 
List< vxComponentComponents [get]
 List of Components attached to this Entity.
 
vxTransform Transform [get, set]
 The transform for this entity.
 
BoundingSphere BoundingShape [get]
 The Bounding Sphere which is used to do frustrum culling.
 
bool IsEntityCullable [get, set]
 Should this entity be checked for culling. Items like the Sky box shouldn't ever be.
 
vxEntityRenderer EntityRenderer [get]
 
- Properties inherited from VerticesEngine.vxGameObject
bool IsVisible [get, set]
 Is this Game Object currently visible? Note that an Object can be Enabled, but not visible.
 
bool IsEnabled [get, set]
 Is this Game Object Enabled currently.
 
string Id [get, set]
 A unqiue string id which allows references to items to be serialised between sessions.
 
Texture2D DefaultTexture [get]
 Gets the default texture.
 
vxEnumSandboxStatus SandboxState [get]
 State of the Entity which is triggered by the simulation.
 
vxSelectionState SelectionState [get, set]
 Gets or sets the selection state.
 
vxSelectionState PreviousSelectionState [get]
 Get's the previous selection state.
 
bool IsDisposed [get]
 

Additional Inherited Members

- Static Public Attributes inherited from VerticesEngine.vxGameObject
static List< string > NameRegister = new List<string>()
 The name register.
 
- Protected Attributes inherited from VerticesEngine.vxEntity
BoundingSphere m_boundingSphere = new BoundingSphere()
 
- Events inherited from VerticesEngine.vxGameObject
EventHandler< EventArgs > Selected
 Event Fired when the Items Selection stat Changes too Hovered.
 
EventHandler< EventArgs > UnSelected
 Event Fired when the Items Selection stat Changes too unselected (or unhovered)
 

Detailed Description

A utility camera.

Member Function Documentation

◆ OnDisposed()

override void VerticesEngine.vxUtilCamera3D.OnDisposed ( )
protectedvirtual

Called when the entity is disposed.

Reimplemented from VerticesEngine.vxCamera.


The documentation for this class was generated from the following file: